Wildpig wrote:Looking really nice!
Just curiou, what is the weight of the model now? Without motor and battery.
Thanks
The tail feathers are now on the plane, at the time I read your post, and the gear has been in the fuse for some time, but for what it's worth I can give a weight of the covered fuse/cowl/landing gear/wheels/tail feathers/tail servos/ESC/receiver/aileron servo y-harness at 1.75oz. Removing the gear would probably give a weight of around 1-1/8oz, for the covered fuse/cowl/tail/landing gear with wheels. After building a number of these models, I track weight much less and simply build using proven methods, such as selecting light weight 1/32" sheeting and building to avoid ballast, which is easy to do with this particular model due to favorable proportions for balancing like a P51.
To give some idea of what these Guillows planes fly like as rc conversions, there is a considerable difference between the allowable AUW at 16", 20", and 24" span models. For the 16" models, 90gms is about the limit for a decent flyer, which is the weight that my FW190 is at. My Stuka is around 55gms, and could be flown by anyone beyond the beginner stage. At 20" span, a model can fly well at 4.5oz. I have an EDF30 Vampire at around 4oz that is an easy to fly floater at that weight, and have gone closer to 5oz at 20" span with reasonable results. At 24" span, I've gone as high as 6.5oz with the Guillows Cessna 150, and had a decent flyer. The plane now has a lighter motor and batt, and is very easy to fly now at 5.2oz, with just rud/elev control. I even flew the 24" Cub once at around 9oz!
Much of the reason people have difficulty getting these small planes to fly at weight, is due to the lack of tolerance in the models. Misaligned/warped flying surfaces and props angles will make the model difficult to fly or unflyable, but they fly well once dialed in. When I first started at this, I could remember a number of people advising that small models would never fly well at the weights that I've flown them at. I found that experience modelers give advice on what works and how to make something work, versus the common discouragement that we're so used to hearing.